Readable systems
The player should understand what changed and why.
DreamZombie is an independent game studio built around compact worlds, strong interaction, and a willingness to make the weird idea the main idea.

We treat hardware as part of the design. A headset, controller, room, mouse, or screen should change the experience—not merely host it.
MicroAces is the first expression of that philosophy: the aircraft is small because your room matters.
The player should understand what changed and why.
Controls should feel physical, immediate, and deliberate.
Every game gets its own visual language under the DreamZombie umbrella.
Playable beats theoretical. Feedback beats assumption.